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Gamification 2.0.7: Game Experience Design Basics

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A behind-the-scenes peek at game experience design and reverse engineering playful and game experiences.

About this Event

Welcome to Press Start Hong Kong's Gamification 2.0 series, a 7-part free Lunch & Learn webinar program exploring gamification and its origins, foundations and applications!

This is Gamification 2.0.7: Game Experience Design Basics.

“So, with all that’s said and done, how do we do it ourselves?”

In this final webinar in Press Start Hong Kong’s Gamification 2.0 series, we will show you a behind-the-scenes peek at our game experience design process, share how constraints are actually the most important thing throughout the attempt, and discover why reverse engineering is the name of the game.

All of this to illustrate our simple philosophy – Gamification 2.0: Build a fun experience first, build everything else later – so together, we can strive towards a compelling future that is hands-on, fun and engaging.

Let’s change the world through play and games.

#pressstarttobegin

Program details

Dates: July 7, 2020 (Tuesday)

Time: 1:00 – 1:45 pm

Platform: Zoom

About Press Start Hong Kong

Press Start Hong Kong is a first-of-its-kind consultancy with a mission to change the world through play and games.

Through our pioneering work with corporates, startups, educational institutions and NGOs across various pillars including talent recruitment, staff development, employee engagement, en/intrapreneurship and design thinking, systems-level innovation and curriculum design, we strive to unlock the full potential of play and games as a platform for learning, innovation and inspiration.

About Vince

Vince Siu is the Co-founder and Managing Partner at Press Start Hong Kong, a games consultancy with a mission to change the world through play and games, and leads Press Start Academy, its after-school education arm. He is also the Founder and CEO of Epiphany & Labs, a boutique innovation consultancy with a social conscience.

Prior to his startup journey, he spent 7 years in the banking and consulting sectors in various roles spanning experience design, business development, digital strategy and change management.

Outside of work, in a voluntary capacity, Vince serves as Vice Curator of the Hong Kong hub of the Global Shapers Community, a youth leadership initiative of the World Economic Forum.

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